Do we need a long death scene from every minor character? Parts of the game consist of tens of minutes of codec conversations sprinkled with mere seconds of gameplay. I kinda got bored at times, waiting for the exposition to get done. Honestly, the game might have too much exposition that slows the gameplay. It's funny to watch a lot of depth exposition, being spoken from featureless facial characters. Still, there is a stark contrast between the real life and cartoon. This gives the game, a realistic tone that immerse the player into the game. The remainder of the story is told through cut scenes like historical footage from Cold War & WWII, or Japanese anime, mixed with codec or cartoony type low computer animation representation cut-scenes. You play as Solid Snake (Voiced by David Hayter), a retired US Elite Special Forces operative, called back into action to stop a his former team, now rogue, FOXHOUND lead by Liquid Snake (Voiced by Cam Clarke) from infiltrated a nuclear disposal site and threatening to use a new nuclear launching device walking tank, Metal Gear Rex, to attack the White House. The story is set, six years after the events of Metal Gear 2: Solid Snake, and 10 years after the events of the original Metal Gear. Metal Gear Solid is an action-adventure stealth play-station video game directed, produced and co-written by Hideo Kojima of Konami Computer Entertainment Japan.
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